Struct freya_testing::prelude::FontStyleState
pub struct FontStyleState {Show 14 fields
pub color: Color,
pub text_shadows: Vec<TextShadow>,
pub font_family: Vec<String>,
pub font_size: f32,
pub font_slant: SkFontStyle_Slant,
pub font_weight: Weight,
pub font_width: Width,
pub line_height: f32,
pub decoration: Decoration,
pub word_spacing: f32,
pub letter_spacing: f32,
pub text_align: skia_textlayout_TextAlign,
pub max_lines: Option<usize>,
pub text_overflow: TextOverflow,
}
Fields§
§color: Color
§text_shadows: Vec<TextShadow>
§font_family: Vec<String>
§font_size: f32
§font_slant: SkFontStyle_Slant
§font_weight: Weight
§font_width: Width
§line_height: f32
§decoration: Decoration
§word_spacing: f32
§letter_spacing: f32
§text_align: skia_textlayout_TextAlign
§max_lines: Option<usize>
§text_overflow: TextOverflow
Implementations§
§impl FontStyleState
impl FontStyleState
pub fn text_style( &self, default_font_family: &[String], scale_factor: f32 ) -> Handle<skia_textlayout_TextStyle>
Trait Implementations§
§impl Clone for FontStyleState
impl Clone for FontStyleState
§fn clone(&self) -> FontStyleState
fn clone(&self) -> FontStyleState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Component for FontStyleState
impl Component for FontStyleState
§impl Debug for FontStyleState
impl Debug for FontStyleState
§impl Default for FontStyleState
impl Default for FontStyleState
§fn default() -> FontStyleState
fn default() -> FontStyleState
Returns the “default value” for a type. Read more
§impl ParseAttribute for FontStyleState
impl ParseAttribute for FontStyleState
fn parse_attribute( &mut self, attr: OwnedAttributeView<'_, CustomAttributeValues> ) -> Result<(), ParseError>
fn parse_safe(&mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>)
§impl PartialEq for FontStyleState
impl PartialEq for FontStyleState
§fn eq(&self, other: &FontStyleState) -> bool
fn eq(&self, other: &FontStyleState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl State<CustomAttributeValues> for FontStyleState
impl State<CustomAttributeValues> for FontStyleState
§fn create<'a>(
node_view: NodeView<'_, CustomAttributeValues>,
node: <<FontStyleState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<<FontStyleState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<<FontStyleState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &Map<dyn Any + Sync + Send>
) -> FontStyleState
fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <<FontStyleState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<<FontStyleState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<<FontStyleState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &Map<dyn Any + Sync + Send> ) -> FontStyleState
Create a new instance of this state
§type ParentDependencies = (FontStyleState,)
type ParentDependencies = (FontStyleState,)
This is a tuple of (T: State, ..) of states read from the parent required to update this state
§type ChildDependencies = ()
type ChildDependencies = ()
This is a tuple of (T: State, ..) of states read from the children required to update this state
§type NodeDependencies = ()
type NodeDependencies = ()
This is a tuple of (T: State, ..) of states read from the node required to update this state
§const NODE_MASK: NodeMaskBuilder<'static> = _
const NODE_MASK: NodeMaskBuilder<'static> = _
This is a mask of what aspects of the node are required to update this state
§fn update<'a>(
&mut self,
node_view: NodeView<'_, CustomAttributeValues>,
_node: <<FontStyleState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<<FontStyleState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<<FontStyleState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &Map<dyn Any + Sync + Send>
) -> bool
fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <<FontStyleState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<<FontStyleState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<<FontStyleState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &Map<dyn Any + Sync + Send> ) -> bool
Update this state in a node, returns if the state was updated
§fn workload_system(
type_id: TypeId,
dependants: Arc<Dependants>,
pass_direction: PassDirection
) -> WorkloadSystem
fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem
Create a workload system for this state
§const TRAVERSE_SHADOW_DOM: bool = false
const TRAVERSE_SHADOW_DOM: bool = false
Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
§fn to_type_erased() -> TypeErasedState<V>where
Self: Sized,
fn to_type_erased() -> TypeErasedState<V>where
Self: Sized,
Converts to a type erased version of the trait
impl StructuralPartialEq for FontStyleState
Auto Trait Implementations§
impl Freeze for FontStyleState
impl RefUnwindSafe for FontStyleState
impl Send for FontStyleState
impl Sync for FontStyleState
impl Unpin for FontStyleState
impl UnwindSafe for FontStyleState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.
§impl<Cfg> TryIntoConfig for Cfg
impl<Cfg> TryIntoConfig for Cfg
fn into_config(self) -> Option<Cfg>
§impl<T> TupleAddComponent for T
impl<T> TupleAddComponent for T
§fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
See [
World::add_entity
], [World::add_component
], [AllStorages::add_entity
] and [AllStorages::add_component
].