use crate::prelude::{
Alignment,
DirectionMode,
Gaps,
};
#[derive(PartialEq)]
pub struct Measure;
pub type Area = euclid::Rect<f32, Measure>;
pub type Size2D = euclid::Size2D<f32, Measure>;
pub type Point2D = euclid::Point2D<f32, Measure>;
pub type CursorPoint = euclid::Point2D<f64, Measure>;
pub type Length = euclid::Length<f32, Measure>;
pub trait AreaModel {
fn after_gaps(&self, margin: &Gaps) -> Area;
fn move_with_offsets(&mut self, offset_x: &Length, offset_y: &Length);
fn align_content(
&mut self,
available_area: &Area,
contents_area: &Size2D,
alignment: &Alignment,
direction: &DirectionMode,
alignment_direction: AlignmentDirection,
);
#[allow(clippy::too_many_arguments)]
fn align_position(
&mut self,
initial_available_area: &Area,
inner_sizes: &Size2D,
alignment: &Alignment,
direction: &DirectionMode,
alignment_direction: AlignmentDirection,
siblings_len: usize,
child_position: usize,
);
}
impl AreaModel for Area {
fn after_gaps(&self, margin: &Gaps) -> Area {
let origin = self.origin;
let size = self.size;
Area::new(
Point2D::new(origin.x + margin.left(), origin.y + margin.top()),
Size2D::new(
size.width - margin.horizontal(),
size.height - margin.vertical(),
),
)
}
fn move_with_offsets(&mut self, offset_x: &Length, offset_y: &Length) {
self.origin.x += offset_x.get();
self.origin.y += offset_y.get();
}
fn align_content(
&mut self,
available_area: &Area,
contents_size: &Size2D,
alignment: &Alignment,
direction: &DirectionMode,
alignment_direction: AlignmentDirection,
) {
let axis = get_align_axis(direction, alignment_direction);
match axis {
AlignAxis::Height => match alignment {
Alignment::Center => {
let new_origin_y =
(available_area.height() / 2.0) - (contents_size.height / 2.0);
self.origin.y = available_area.min_y() + new_origin_y;
}
Alignment::End => {
self.origin.y = available_area.max_y() - contents_size.height;
}
_ => {}
},
AlignAxis::Width => match alignment {
Alignment::Center => {
let new_origin_x = (available_area.width() / 2.0) - (contents_size.width / 2.0);
self.origin.x = available_area.min_x() + new_origin_x;
}
Alignment::End => {
self.origin.x = available_area.max_x() - contents_size.width;
}
_ => {}
},
}
}
fn align_position(
&mut self,
initial_available_area: &Area,
inner_sizes: &Size2D,
alignment: &Alignment,
direction: &DirectionMode,
alignment_direction: AlignmentDirection,
siblings_len: usize,
child_position: usize,
) {
let axis = get_align_axis(direction, alignment_direction);
match axis {
AlignAxis::Height => match alignment {
Alignment::SpaceBetween if child_position > 0 => {
let all_gaps_sizes = initial_available_area.height() - inner_sizes.height;
let gap_size = all_gaps_sizes / (siblings_len - 1) as f32;
self.origin.y += gap_size;
}
Alignment::SpaceEvenly => {
let all_gaps_sizes = initial_available_area.height() - inner_sizes.height;
let gap_size = all_gaps_sizes / (siblings_len + 1) as f32;
self.origin.y += gap_size;
}
Alignment::SpaceAround => {
let all_gaps_sizes = initial_available_area.height() - inner_sizes.height;
let one_gap_size = all_gaps_sizes / siblings_len as f32;
let gap_size = if child_position == 0 || child_position == siblings_len {
one_gap_size / 2.
} else {
one_gap_size
};
self.origin.y += gap_size;
}
_ => {}
},
AlignAxis::Width => match alignment {
Alignment::SpaceBetween if child_position > 0 => {
let all_gaps_sizes = initial_available_area.width() - inner_sizes.width;
let gap_size = all_gaps_sizes / (siblings_len - 1) as f32;
self.origin.x += gap_size;
}
Alignment::SpaceEvenly => {
let all_gaps_sizes = initial_available_area.width() - inner_sizes.width;
let gap_size = all_gaps_sizes / (siblings_len + 1) as f32;
self.origin.x += gap_size;
}
Alignment::SpaceAround => {
let all_gaps_sizes = initial_available_area.width() - inner_sizes.width;
let one_gap_size = all_gaps_sizes / siblings_len as f32;
let gap_size = if child_position == 0 || child_position == siblings_len {
one_gap_size / 2.
} else {
one_gap_size
};
self.origin.x += gap_size;
}
_ => {}
},
}
}
}
pub fn get_align_axis(
direction: &DirectionMode,
alignment_direction: AlignmentDirection,
) -> AlignAxis {
match direction {
DirectionMode::Vertical => match alignment_direction {
AlignmentDirection::Main => AlignAxis::Height,
AlignmentDirection::Cross => AlignAxis::Width,
},
DirectionMode::Horizontal => match alignment_direction {
AlignmentDirection::Main => AlignAxis::Width,
AlignmentDirection::Cross => AlignAxis::Height,
},
}
}
pub enum AlignmentDirection {
Main,
Cross,
}
#[derive(Debug)]
pub enum AlignAxis {
Height,
Width,
}